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[转载] 【情报组】1.9版本预览:武器系统

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F5U La-5 北区 抗战70周年胜利

发表于 2015-9-14 09:10 |显示全部楼层
本次的情报贴由旅途商人翻译,感谢@SiyaZhua 的校对。另外9月9日的情报贴由@南区prototype 校对,在此一并予以感谢!

Update 1.9 will bring global changes to main game mechanics – shooting and weapon systems, the aircraft damage model as well as supplementary systems such as equipment, consumables and ammunition. Today we are going to talk about weapons.
1.9版本更新将调整如下几项游戏的主要机制:射击和武器系统,飞机损伤模型,以及包括配件、补给和弹药在内的道具系统。今天我们先来谈一谈武器系统。

Every type of forward-facing armament has been re-tuned to give each one very different characteristics. Every caliber will differ in how it shoots and deals damage, and will complement different playstyles from the players. In turn, this means that aircraft armed with different guns will differ from one another in terms of gameplay – some will excel in fast engagements, while others will shine in dogfighting, and others still will work best in the role of long-range “snipers”.
我们对不同类型的前射武器都进行了调整,使其具有不同的风格。不同口径的武器在射击和造成伤害的方式上不同,以满足不同游戏风格的机师。反过来说,这这意味着装有不同类型武器的飞机在游戏风格上不用,一些擅长快攻,一些适合狗斗,还有的专注于扮演长距离狙击手的角色。

Armaments will be split into three categories:
机炮将被分为三种类型
2.jpg

机枪(口径15mm以内)
机炮(口径20mm-23mm)
机炮(口径30mm-57mm)
※注意30mm机炮被划归到大口径机炮

Machine guns will remain the easiest type to master and use. Low range and a low damage per hit mean that aircraft with these kind of guns as main weapons are best suited for close-quarter engagements. A fast firing rate and heavy density of fire will make hitting a target and keeping your aim on it quite easy. 7mm machineguns will remain the main caliber for low tier aircraft, while further along the research trees, players will encounter higher caliber weaponry with improved firepower and range that will allow you to engage at greater distances. The main feature of this type of armament is its ability to ignite a target which deals substantial additional damage.
机枪将仍然是一种易于上手的武器。射程短,单发伤害低意味着以这种装备作为主要武器的飞机擅长在近距离发起进攻。得益于射速高和火力密度大,机枪易于命中目标,并且持续放血。7mm口径机枪将仍为低级飞机的主要武器,继续升级可以允许机师解锁更大口径的武器,以提高自己的输出和射程。这种武器的特点是容易点燃目标,并且造成大量的点燃伤害。

The main armament type for the majority of aircraft of medium and upper tiers will be the 20-23 mm cannons. Their gameplay will differ quite substantially from machine-gunners. Cannons allow shooting with higher accuracy at medium and long range, so players will need to pick their targets more carefully and have decent marksmanship skills. Cannons have an average shooting rate but deal substantially more damage per hit than machineguns. At the same time you will have quite a bit of time before they overheat which lets the player correct their aim while already shooting. The main advantage of this type of weaponry is its ability to inflict critical damage to modules. This can turn the tables in absolutely any engagement, even against the most formidable enemy. At high tiers, cannon batteries will be a deadly threat to any target: great accuracy coupled with good damage per hit can obliterate an unwary enemy in seconds.
20mm-23mm口径机炮是大多数中级和更高等级的战机的主要武器。相对于机枪,中口径机炮的在中远距离的精度更高,玩家需要更仔细的挑选目标,并苦练自己的射击技巧。中口径机炮的射速中等,绝大多数的单发伤害要高于机枪。使用这种类型的武器时,你有足够的时间在持续的射击中修正自己的弹道,而不用担心机炮过早过热。这种机炮的主要特征是可以提供接近对模块损伤临界点的损伤能力,这将使得战斗存在反败为胜的可能,甚至是在与本不可战胜的敌人的对抗中。而高级的中口径机炮对任何敌人都是致命的威胁,高精度高伤害的炮弹可以在几次点射中带走一个无防备的敌人。

The third category comprises high caliber cannons. What differentiates these from other types of weapons is that they shoot single shells instead of salvos. As such they require precise aiming and tactical thinking. Every hit deals massive damage and as a rule inflicts critical damage to modules. Their weakness is a much higher skill requirement, players will need the ability to shoot accurately and pick the right moment to pull the trigger, because these cannons’ shooting rate is much lower. With these weapons, every shot matters. Skilled pilots will love this kind of weaponry because it will allow their knowledge and understanding of the game to shine.
第三种武器类型是大口径机炮。与其他类型的武器不用的是,他们是半自动武器,而非全自动武器,一次射击射出一发炮弹。由于大口径机炮是对机师的枪法和预判的严酷的挑战,因此大口径机炮命中一发将会造成巨额伤害,并且总是将对损伤模块造成致命的损伤。这种武器的主要缺点是对技巧的高度依赖,因为及其低的射速,机师既需要准确的枪法,又知道何时是扣下扳机的正确时机。这种武器的每次射击都是对进攻方和防守方的巨大挑战,所以将会是高玩们的新玩具,因为这能展示出他们的技巧和对战斗的理解。

High caliber cannons will come in two very different kinds, suited for long and close range fighting respectively.
大口径机炮将分为两种不同的种类,分别特化了远距离和近距离战斗。


The highly specialized medium tier Yak machines, the Ta-152 and some other warplanes will feature long range cannons that will turn them into “sharpshooters”. They are the hardest ones to master and use effectively because of their very low shooting rate. What makes them unique is incredible damage per hit, great accuracy and very long range. Every accurate shot brings great satisfaction – quite often the target simply disappears.
中级的雅克战斗机,Ta-152战斗机等战机将武装高度专业化的远射程机炮,这将使他们扮演“神射手”的角色。因为极其极其极其低的射速,使得这些飞机难于上手,极难精通。它们的与众不同之处在于,无与伦比的单发伤害,极其高的精确度以及非常远的射程。每一次命中都将令人满意,绝大多数时候目标直接就解体了。


The second type will be represented by very powerful high caliber cannons with low range and low shooting rate, but massive damage per hit. Coming under fire from such weapon at its optimum range will result in a great deal of damage and crits. These cannons will be the main armament type for higher tier aircraft of most types, maneuver and altitude fighters, heavies, etc. Using them effectively will require an ability to pick a target, approach it and let out a volley at the right moment. Unlike long-range cannons, this type will allow you to make several shots before overheating. The typical kind of aircraft to wield these weapons include the Bf 109Z and Me 262.
第二种类型的大口径机炮,将会是一种强力的武器。以射速和射程为代价,换来的是恐怖的单发伤害。在最佳距离内的命中将对造成吓人的伤害和模块损伤。这种机炮将会成为高等级重战和轻战的主要武器。高效的使用这种武器,需要机师选择一个正确的目标,接近该单位并且在正确时机截击该目标。不像远射程的大口径机炮那样一发就萎了,这种武器允许你在过热之前点射几次。糖豆炮将是这种武器的典型代表。

Along with armament, changes will come to ammunition belts. They will allow you to further specialize and emphasize weapon traits to give your warbird an advantage. You will be able to outfit your machine to complement your game style and preferences, enabling it to either become more deadly in prolonged fire contacts, or make it crit everything it hits, or maybe set fire to anything in your sights.
随着武器的改变,弹药系统也随之有所不同。新版本的弹药允许你进一步特化自己的武器特性,通过选择不同的弹链,你可以改变战斗机的战斗风格,比如:减缓你的过热使得你的射击更持久致命,或者尽可能提高你的分尸能力,或者是简单的点燃任何在你射程中的玩意。

3.jpg


The standard ammo belts will become free. In fact the stats that you will see in the hangar will correspond to the parameters of the specific gun installed on your aircraft.
普通弹药(白板弹)将免费提供。不过新版本里你可能你唯一选择普通弹药的时候,就是想在机库里看一看不带特殊弹药时炮的数值的时候。

The enhanced types of ammo will augment one of the characteristic features of the weapon and allow you to choose which you prefer most – chance to crit or chance to ignite.
增强型弹药将会最大的提升你一个方面的能力,比如模块伤害,或者点燃几率。因此会是你最常选择的弹种。

Armor-Piercing belts will be available for purchase for credits. They increase both crit and fire chance. The main traits of all weapon types are also improved. These are universal ammo belts that will improve overall shooting efficiency for any caliber.
穿甲弹(银币弹)可以通过银币购买。它可以同时提升你的模块伤害和点燃几率,同时也能提升每种武器的特性。这是通用的弹药,可以提高任何口径武器的能力。

There will be three kinds of specialized belts available only for gold. They are:
下面三种独特的弹药将仅能使用金币购买(金币弹),他们是:

Armor-Piercing Incendiary – significantly increase fire chance. They are most suitable for weapons that have a high firing rate. Their ability to stay on target for prolonged periods of time will often cause fires which deal additional damage and can cause critical damage to modules.
穿甲燃烧弹。显著增加了点燃几率,特别为了高射速武器设计的。长时间的放血很容易点燃敌机,在造成额外伤害的同时,有机会损伤部件。

Fragmentation belts will greatly improve your guns’ ability to deal crits. These belts are positioned for effective anti-aircraft fighting and are best suited for high caliber weapons, emphasizing the hard punch they pack. Fragmentation belts cannot be installed on attack aircraft.
破片弹将极大的提高你的武器造成模块伤害(分尸)的能力。这种弹药是为了制空战斗所设计的,最合适大口径机炮,让他们的拳头更硬更猛。攻击机不能选择破片弹。

Armor-Piercing High Explosive ammo is specialized for destroying armored ground targets. They will not differ from normal Armor-Piercing belts when shooting at aircraft, but armored ships, bunkers, tanks and other ground targets will take a lot more damage. These belts cannot be used by fighters.
高爆穿甲弹是为了砸烂地面目标射击的。他们在攻击飞机时和普通的穿甲弹没有区别。但是在射击战舰,碉堡和其他地面目标的时候将造成高额的额外伤害。战斗机不能使用这种弹药。

These changes will result in far more variety for the players in two ways. First of all, everyone will be able to pick the warbird that fights to their liking, because every armament setup makes them very different to play. Secondly, this will bring diversity to every battle and every engagement – in any clash each aircraft will have its strong and weak points, and taking advantage of them will be the difference between victory and defeat.
所有的这些改变将在两个方面,对战斗带来极为深远的影响。第一,机师可以按照自己的喜好来选择适合自己战机的装备,不同的武备的战法也是完全不同的。第二,战斗将更为多样化,每一次战斗,每一次进攻都将是不同的,在任何冲突中的每一架战机,都会有它的优势和劣势。如何理解这些的优势和劣势,将决定战斗的走向。

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南区 抗战70周年胜利

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北区 抗战70周年胜利

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yiqiyang 该用户已被删除
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La-5 南区 抗战70周年胜利

发表于 2015-9-14 09:41 |显示全部楼层
希望可以允许玩家自己搭配武器,比如,同一飞机三种选择:第一,装四挺7.62.第二,装两挺7.62加两挺12.7.第三,装两挺12.7。
总之,多给玩家点选择,别就那些固定的武器
  收起(3)
[发帖际遇]: 因为长得好看,丨逆火丨获得3 银币 幸运榜 / 衰神榜
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La-5 南区 抗战70周年胜利

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发表于 2015-9-14 10:11 |显示全部楼层
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北区 抗战70周年胜利

发表于 2015-9-14 10:17 |显示全部楼层
乱搞,机炮一定比机枪射程远吗
[发帖际遇]: hyperionzw帮队友清尾,奖励1 银币 幸运榜 / 衰神榜
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La-5 南区 抗战70周年胜利

发表于 2015-9-14 10:23 |显示全部楼层
战机打不了字:WIN7下搜索%TEMP% 找到那战机的文件夹,删除里面的文件就可以了,或者设置一个键关闭/打开聊天。
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La-5 北区 抗战70周年胜利

发表于 2015-9-14 11:00 |显示全部楼层
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