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[转载] 【情报组】9月21日,1.9更新内容预告

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2013-1-16

F5U La-5 北区 抗战70周年胜利

发表于 2015-9-21 09:11 |显示全部楼层
本文由贴吧吃肉翻译,@siyazhua 校对

Shooting Systems and Damage Models
射击系统和伤害模型
Weapons and Shooting System Changes
武器和射击系统的改动


All weapons in the game have been completely reconfigured: damage changes, fire range, dispersion, rate of fire.
More pronounced differences between machine guns, cannons and large-caliber cannons:
重做了所有的武器:伤害,射程,散步,射速。
机枪,中口径机炮和大口径机炮之间的区别更加明显。

Machine guns, as it was before, designed for a comfortable engagement of the enemy at close range with continuously pointed fire.
机枪,就如同以前一样,是为了在近距离下有效的持续向敌方射击而设计的。

Cannons of caliber 20-23mm now deal more significant damage with each hit and can destroy the enemy at longer ranges.30-37mm large-caliber cannons (heavy cannons) deal vast damage with each shot. Hits will cause critical damage to plane modules or, in some cases, may cause complete destruction. The fact that this weapon has the highest single-hit damage rate will be compensated by firing in short bursts and a low rate of fire.
20mm-23mm的中口径机炮现在每一次命中都能造成更加显著的伤害,并且可以在很远的距离上终结你的对手。20mm-37mm的大口径机炮(重炮们)每一击都能造成让敌方呵呵的伤害。命中将会对飞机的模块造成致命伤害,甚至,在某些情况下,会造成彻底的破坏(秒杀)。事实上,这种高伤重炮将会被挫掉射速和过热以免你的敌人删游戏。

The impact of the primary weapon to the flight performance was changed. Now weapon improvement in the same cell of the plane's module tree for the weapon of the same caliber will not lead to the decrease of flight performance (as a rule).
改变了武器换装对飞行性能的影响,现在同一位置上换装另一种同口径的火炮将不会改变飞行性能
(换句话说,小燕子上Mg213/30和上Mk108的飞行性能一致——完全不史实,Mg213/30重那么多)

Changes to the Damage Model
伤害模型的改动


The system of damage and critical hits was completely changed. The damage will be dealt in more predictable and clear way, and critical hits of modules will significantly change the behavior of the aircraft in battle.
伤害和模块伤害系统被完全的重制了。伤害将变得更加清晰和可以预测。并且,新的关键模块受损模式将完全的改变了现有空战的面貌。(@yak的超歼星炮)
A critical hit to a particular module dramatically reduces its flight characteristic parameter. This state is shown as red on the battle inte**ce.
对某一个模块的致命伤害,将极大地降低对手的飞行能力。这种情况在锁定界面的UI上被显示为红色。
Severe ("red") critical damage of particular module recovers to the medium ("yellow") damage state after a certain time.

某些模块,在受到严重损伤(被打红)之后能在一段时间后恢复到中等损伤(被打黄)。(参考现在发动机的机制)
After that, the correspondent flight characteristic will be refined but still not to the initial state. This state will be shown as "yellow" on the battle inte**ce. Full recovery of the critically damaged module is impossible.
恢复之后,飞行性能会有一定程度的提升,但是不能恢复到完好状态。这时候,锁定界面上的UI会显示其为>**t](包子切开的颜色)。被打红了是没法恢复到完好的状态的(除非你氪金——译者注)。
Mounting of the corresponding equipment reduces the probability of receiving critical damage.

安装特定的配件,能够降低你被击毁击伤模块的概率。

Critical damage can be dealt to the following modules of the plane:
飞机的模块损伤将会采用以下的规则。
Wings — significant decrease of roll maneuverability;
机翼——显著降低滚转可操作性;
Tail — significant decrease of pitch and yaw maneuverability;
尾翼——显著降低俯仰的可操作性;
Engines — when severely damaged - impossible to use boost, engine stops. After recovery into "yellow" state - reduced boost time, rate of cooling and engine power.
引擎——当被严重损坏之后——不能够使用加力,引擎停转。受到中等损伤之后,降低引擎出力,加力时间和加力冷却速度。
Pilot — significantly reduced shooting accuracy when hit, gets reduced skills effectiveness.
飞行员——受伤后显著降低射击精度,技能效果降低。(然而不一定会被打死。。。。大概)
Rear gunner — when heavily wounded - stops fire, gets reduced skills effectiveness. When moderately wounded, they will shoot with reduced efficiency.
尾炮手——受重伤之后会停火,并且降低技能效果。当受伤时,射击效率降低。

Critical damages can be dealt by primary weapon, rear guns (turrets) and AAA, fire, collision, and by damages related to bomb or rocket splashes.
被前向武器、尾炮、防空炮击中,着火,受到撞击,以及被炸弹和火箭弹的爆炸溅射到,都可能导致模块受到致命伤害。

Changes to the chance of a plane's ignition -- in general, fires will occur more frequently.
着火几率被修改——总的来说,你的飞机更纸更易燃了。

Crew Perks Changes
成员技能改动


Due to the update of the critical damage mechanics the following crew skills were changed: "Fire Fighting", "Veteran" and "Stamina".
因为模组损伤更新。相应的成员技能也被更新,包括:“灭火”,“老兵”和“坚韧”
Completely trained "Fire Fighting"reduces the fire duration by 50%.
100%的“灭火”技能将在你被点燃后,减少50%的燃烧时间。
Completely trained "Veteran"reduces the negative effect of critical hits to the plane characteristics by 15%.
100%的“老兵”技能将减少15%的模块损伤对飞行性能的影响。
Completely trained "Stamina"reduces the probability of crew injury by 20%.
100%的“坚韧”技能将降低成员20%的受伤几率。

Equipment
配件


New equipment item "Turret stabilization" added - increases the range of turret fire by 15%. This Equipment can be mounted on heavy fighters and attack planes.
增加了新配件,炮塔稳定器。增加15%的炮塔射程。重战和扫地可以使用。
All equipment items previously available as a reward for special event missions are now available for the purchase in the client:
所有抽奖才能获得的配件都将可以直接购买,包括:(以下翻译仅供参考,正式名称以空中网翻译为准)
"Engine Tuning"
引擎调整
"Improved Flaps"
高级襟翼
"Control Su**ce Adjustment"
飞行操纵装置
"Concealing Livery"
隐蔽伪装
"Improved Aircraft Polish"
改进光面蒙皮
"Improved Covering"
改进蒙皮
"Ordnance Delivery Sight"
挂载瞄准装置
"Lightweight Airframe"
轻量化机身
"Improved Radiator"
改进散热器
"Reinforced Airframe"
加固机身

Some types of equipment, which previously could be mounted on particular plane class only, now can be mounted on other plane classes:
某些本来只能一个系装备的配件,现在别的系也可以使用了:
"Control Su**ce Adjustment" — can be mounted on fighters and multirole fighters. Previously was available for fighters only.
飞行操纵装置——现在轻战和多功能战机可使用的配件,原本只有轻战能使用。
"Concealing Livery" — can be mounted on attack planes and multirole fighters. Previously was available for multirole fighters only.
隐蔽伪装——现在攻击机和多功能战斗机可以使用的配件,原本只有多功能战斗机可以使用。
"Reinforced Airframe" — can be mounted on attack planes and heavy fighters. Previously was available for attack planes only.
加固机身——现在攻击机和重战可以装备,原本只有攻击机能够装备。
"Ordnance Delivery Sight" — can be mounted on attack planes, heavy and multirole fighters. Previously was available for heavy fighters only.
挂载瞄准装置——现在攻击机,重战和多用途战斗机都可装备,原本只有重战可以装备。
Insignificantly improved characteristics for the following equipment items:
略微增强了以下装备:
"Reinforced Airframe" — increasing of HP changed from +5% to +10%;
加固机身——从增加5%hp增加到增加10%hp。
"Concealing Livery" — decrease of effective AAA and rare guns (turrets) was changed from 20% to 30%
隐蔽伪装——减少20%防空炮和尾炮伤害增加到减少30%。
Equipment characteristics for "Improved Covering" and "Additional Armor Plates" were updated to support new system of critical damage.
配件“改进蒙皮”和“附加装甲板”现在额外附加了对模块伤害的防御。
All types of equipment "Reinforced Covering" were replaced with "Improved Covering" of the corresponding tier and updated characteristics.
所有“增强蒙皮”都被换为相应等级的“改进蒙皮”。
(1.8.1版本的增强蒙皮效果是增加10%的机体防御,改进型蒙皮的效果是增加10%的战机机翼、机身和机尾的耐久度并提高5%的生命值——校对注)

Changes for Consumables
补给的改动


- New consumables available for the purchase in the client:
如下新的补给可以购买了:
"Automatic Engine Restarter" Restores damaged engine. Used automatically.
“引擎自动启动器”,自动修复受损引擎。
"Control Su**ces Trimming" Reduces effect of critical hit. Partially restores damaged tail or wings.
“舵面修复”,减轻模块损伤的效果。能够部分恢复受损的机翼和尾翼。
"Automatic Control Su**ces Trimming" Automatic restoration of damaged wings and tail.
“自动舵面修复”,自动修复受损的机翼和尾翼。

- The list consumables previously available as reward for special event's missions and now available for the purchase in client:
如下的抽奖补给现在可以直接购买:
"Engine Ventilation"
引擎通风装置
"Engine Cooling"
引擎冷却装置
"Weapons Ventilation"
武器通风装置
"Weapons Cooling"
武器冷却装置
"Reinforced Control Su**ces"
强化型飞行操纵装置
"Heavy Duty Control Su**ces"
耐高负荷飞行操纵装置

- Now it is impossible to mount the basic equipment item and its improved variant (available for Gold) at the same time:
现在可以同时装备普通的配件和它的金币版本了:
"First Aid Kit" + "First Aid Dressing Package"
“急救包”+“急救箱”
"Manual Fire Extinguishers + "Automatic Fire Extinguishers"
“手动灭火器”+“自动灭火器”
"Pneumatic Restarter" + "Automatic Engine Restarter"
“气动启动器”+“自动引擎修复装置”
"Engine Ventilation" + "Engine Cooling"
“引擎通风装置”+“引擎冷却装置”
"Weapons Ventilation" + "Weapons Cooling"
“武器通风装置”+“武器冷却装置”
"Reinforced Control Su**ces" + "Heavy Duty Control Su**ces"
“强化型飞行操纵装置”+“耐高负荷飞行操纵装置”
"Control Su**ces Trimming" + "Automatic Control Su**ces Trimming"
“舵面修复”+“自动舵面修复”
- Improved equipment, which was previously available for Credits and for Gold, now will be available for Gold only.
在以前版本可以用银币购买的金币补给,现在仅能使用金币购买。
- Equipment prices were changed according to the new mechanics of critical hits and fires. The cost of different equipment types meets their value in battle. Discount price for all equipment types available for Gold was reduced from 50 to 25.
由于模块伤害和着火系统的调整,现在补给的价格更加符合它的价值了。所有50金的金币补给同级降价到25金。

Equipment Removal and Compensation
配件删除和补偿
Equipment "Reinforced Covering" replaced with "Improved Covering".
“增强蒙皮”配件被统一替换成“改进型蒙皮”配件
Equipment "Armored Plexiglass" mounted on planes or stored in the Depot was removed and compensated - full cost in Credits.
“防弹玻璃”配件被删除,并且补偿全额银币
Info window with notification about removal and compensation added.
信息窗口会显示被删除的配件和收到的补偿。
Equipment item "Aircraft Polish" removed from heavy fighters and attack planes and stored in Depot due to the characteristics change. It can be re-mounted.
“光面蒙皮”配件将免费从飞机上拆下并保存在仓库中,你可以重新装备他们

System Balance Changes
系统平衡改动


All types of primary weapon were completely reconfigured (Cannons and machine guns).
所有前射武器均被重做(机炮和机枪)
The impact of the primary weapon on flight characteristics was changed. It will cause some minor Changes to planes maneuverability.
前射武器对飞行特性的影响被更变了。现在,使用不同的前射武器几乎不再对飞行性能有影响。

Planes' Balance Changes
战机平衡性改动


To increase the comfort of ground attack we have changed the maneuverability of all attack planes: increased control, reduced min stall speed, insignificantly reduced speed. Increased HP. Changes were applied to the following planes: Fi-98, TSh-2, Pegasus, Ha 137, Ha 137 V1, TSh-3, BSh-1, Wirraway, Fw 189C, LBSh, BSh-2, Ju 87G, Hs 129B, Il-2, Il-2 (mod.), Ju 88P, Il-2 (d.), Me 265, Il-8, Il-10, Me 329, Il-20. NC 1070, Me P.1099B-2, Il-40, Me P.1102B, Il-40p.
为了减小扫地的难度,我们几乎buff了所有扫地机机动性:buff机动性,buff失速速度,buff存速,并且增加生命值。包括如下飞机:Fi-98,TSh-2,飞马,Ha 137,Ha 137 V1,TSh-3,Bsh-1,维勒威(英系金币扫地),Fw 189C,LBSh,BSh-2,Ju 87G,Hs 129B,伊尔2,伊尔2m,Ju 88P,伊尔2双座型,Me 265,伊尔-8,伊尔-10,Me 329,伊尔-20,NC 1070(法系金币扫地),伊尔-40,Me 1099B-2,Me P.1102B,伊尔-40P。

Some changes applied to the "available engine boost time period" - "its cooling period" ratio for all jet planes. The engine boost period has been reduced, and its restoration (cooling) period was significantly shortened, to allow you to use it more often. Jet planes will also be getting out of stall faster. Changes will be applied to the following planes: Meteor I, Yak-15, Bf 109TL, Me 262, P.1056, LA-160, Yak-19, MiG-9, Me P.1092, Ta 183, FJ-1, F6U, F-94D, J7W2, Attacker, Me 262 HG II, F2H, P.228, Me P.1099B-2, Il-40, La-15, Yak-30, MiG-15bis, Me P.1101, Fw 252, F-86A, F7U, J7W3, Swift, Me 262 HG III, F90, Javelin, Me P.1102B, Il-40p.
为了允许更加频繁的使用加力,下列的喷气飞机的将会缩短加力时间,同时加快加力冷却速度。另外,他们还将会更快的改出失速。这些飞机包括流星,雅克-15,Bf 109TL,Me 262,P.1056,La-160,Yak-19,Me P.1092,Ta 183,FJ-1,F6U,F-94D,J7W2,攻击者,Me 262HGII,女妖,P.228,Me 1099B-2,伊尔-40,La-15,Yak-30,米格-15比斯,Me P.1101,Fw 252,F-86A,F7U,J7W3,语言,Me 262 HGIII,XF-90,标枪,Me P.1102B,伊尔-40P。

To put an accent on the special features of Tiers IX-X they will be reworked HP, weapons and flight characteristics. Tier VIII planes will also get more HP.
为了让9-10级飞机更加有特色,我们将重新设定他们的生命值,武器系统和飞行特性。同时,8级飞机将得到HP的buff。

Germany
Ao 192 Kurier — increased controllability at low speeds.
Bf 109 E Emil — Slightly reduced pitch maneuverability.
Fw 190V — renamed into Fw 190 A-1.
德国
Ao 192 信天翁——增加低速机动性
Bf 109E 埃米尔——稍微降低了拉起速度
Fw 190V——被重命名为Fw 190 A-1

USA
F2F — increased HP, increased engine boost period.
F3F — increased HP, increased engine boost period.
F4U-1 Corsair — insignificantly increased HP.
F4U-4 Corsair — insignificantly increased HP.
F2G Super Corsair — increased HP, increased engine boost period and its power.
美帝爸爸
F2F——增加生命值,减少加力时间
F3F——增加生命值,减少加力时间
F4U-1 海盗——略微增加生命值
F4U-4 海盗——略微增加生命值
F2G 草鸡海盗——增加生命值,增加引擎马力,增加加力时间

Japan
Ki-88 — improved speed retention, increased controllability.
UK
Goldfinch — increased bombs damage.
Bulldog — Slightly increased HP.
Demon — increased HP, increased bombs damage.
日出之国
Ki-88——增加存速,提高操作性
日不落国
金翅雀——增加炸弹伤害
斗牛犬——略微增加生命值
恶魔——增加生命值,增加炸弹伤害

New Planes
新飞机


Gift Planes:
礼 品 机:

Heinkel He 100 — Germany, Tier V fighter;
亨克尔 He 100——5级德系轻战
Vickers Venom — UK, Tier V fighter;
维克斯 毒液——5级英系轻战
Lavochkin LaGG-3 34 series — USSR, Tier V multirole fighter.
拉沃契金 拉格-3 34——5级苏系多功能战斗机

Inte**ce
界面


Changes to the Battle Inte**ce
战斗界面的改动

Aiming circle shows the spread effect of the major caliber now.
瞄准环现在根据主要武器进行扩散
Reticle appearance changed to improve its visibility.
十字线更明显了
On-target state of the lead compensation point (red cross) moved to the reticle. This state shows that the target in the certain damage zone.
瞄准环上的火力指示现在被移动到了十字线上。十字线上的标记,将显示你的目标是不是在你的伤害区内
Information about critical hit added (when you dealing critical hit to the enemy plane). Damaged module will be shown on the enemy plane marker. This info will also be shown in the target lock window.
当你打坏敌人飞机的模块的时候,将会在敌人的血条边有标志。同时,锁定窗口也有相应的标记。
Blinking effect added to the enemy target marker when damage dealt it.
当你对敌人造成伤害时,敌人的血条会闪烁。(很有用)
Reworked schemes of the plane's modules state display in the bottom of the battle inte**ce.
在战斗界面得底部重做了战机模块状态显示。

Changes to the Hangar Inte**ce
机库界面的改动


Icons of the primary weapon were changed.
改动了前射武器的图标。
Changed info messages in the weapon tooltips. Tooltips for the primary weapons shows the effective firing range. Tooltips for the rare gun (turret) shows the info on sector of fire and effective firing range. Short description of particular weapon's advantages also added.
武器模块的信息取消显示一部分数据,增加了武器说明。前射武器会在武器说明中标出射程,而尾炮会在说明中标出射界和有效射程。同时添加了,武器特殊优势(如果有)的简短说明。

Rare gun damage is considered in the overall index of plane firepower.
尾炮火力将被算入飞机的总火力。

Clarifications added to planes' tooltips on Research Page and in the left Hangar Plane's Characteristics Table - the most significant features of particular plane.
在研发界面和机库左侧(实为右侧——译注)飞机特性界面,加入了飞机的说明——会显示飞机最显著的特性。

Added to the Hangar:
如下内容加入到机库界面

"Plane Armament" block, showing the Maximum possible damage of the primary weapon (machine guns and cannons) depending on the firing range. It has informative descriptions of weapons mounted on aircraft and its capabilities.
“战机火力”界面,展示了不同距离下可能造成的最高秒伤。这将更准确的描述飞机的火力。

Right Hangar panel got new mode displaying key features of the plane, crew and consumables/equipment mounded on it. Plane performances will be shown in the second mode; one can get into it by pressing the button under the panel.
右侧面板现在有了两个界面,第一个界面将显示飞机的主要特性,飞机装备的补给和配件。第二个界面将会显示我们熟悉的飞机数据。下面有个按钮能在两个界面间切换。

Tooltips for planes in carousel and research tree were reworked.
飞机选择界面和科技树界面的悬浮面板被重做,加入了飞机说明。

Flight creation menu, game mode choosing and "Battle" button were reworked. Now availability and behavior of all menu points logically changes depending on the flight and training room status, players' availability, planes' readiness for battle etc.

编队菜单,游戏模式选择按钮和“开始战斗”按钮被重做。现在,这些按钮会因为飞行编队状态,训练房状态,玩家或飞机是否可以开始战斗而变得更加智能。

Visual and Sound Effects
视觉和音效


Changes for visual effects of tracers, shots flashes, hit effects.
改动了曳光特效,射击闪烁和命中特效。(非常漂亮——译者注)
Changes for sound effects of primary weapon (guns and machine guns).
改动了前射武器的音效。

New Bots
新的Bot系统

(此段感谢翻译君的助手带来的翻译)

New bots and bot AI in the "Battle against bots" game mode and in training room.
在“人机对战”模式和训练房间中使用新Bot和Bot AI。

New behavior logic enables the following abilities:
新的行为逻辑使之获得以下能力:
Use local navigation to avoid collision with the ground, water, objects and trees.
使用本地的导航系统来避免与地面,水,障碍物和树碰撞。
Use global navigation to search long-range targets.
使用全局性(作弊)的导航系统来搜寻远距离的目标 。
Attack aerial targets as they pass them.
在经过目标的时候进行攻击。
Attack aerial targets using Boom-n-Zoom tactics.
会BZ空中目标。
Engage in turn fight with aerial targets.
会与空中目标进行缠斗。
Attack ground targets with primary (cannons and machineguns) and outboard weapon.
会使用前射武器(机炮与机枪)和挂载地面目标。
Use 'Zoom" maneuver to survive.
会使用“爬升”的动作来脱离。
Use diving to survive and escape from persecution.
会使用俯冲来脱离并摆脱敌人。
Use speed and engine boost to escape from persecution.
会利用速度和引擎加力来摆脱敌人。
Gain altitude whenever possible
时刻都尽可能获得高度。
Choose different routes when the battle starts taking into account other players.
在战斗开始时考虑其他玩家的因素选择不同的路线。
Search targets which are not visible on the map.
搜寻那些在地图上不可见得目标
Avoid flying beyond the map borders.
避免飞越地图边境
Withdraw pursuers to the allied AAA.
将追击自己的敌人带到防空炮火力范围内
Analyze situations when they're being attacked.
当被攻击时分析具体情况。
Counterattack the enemy plane.
反击敌人的飞机。
Choose the proper aerial and ground targets to attack.
将会选择合适的空中目标或地面目标进行攻击
Switch between ground and aerial targets depending on the situation.
将会根据不同的情况选择攻击空中或地面目标。
Turn off to avoid head on collision.
会转向以防止碰撞
Use "Flick roll" maneuver
会使用“破S”机动
Use "Barrel roll" maneuver.
会使用“滚筒”机动
Use defensive maneuvers with horizontal offset and vertical waving movements.
会使用水平偏转和垂直高低机动作为防御机动运动。
Turn sideways (one wing up - the other down) to reduce the projection of the plane under attack.
当被攻击时,通过给侧面的方式(一个机翼在上,另一个在下)来防止战机受攻击面过大。
Match its own speed with the target speed when behind it.
当在目标背后时调整自己的速度与目标相匹配。(防止被甩开或者冲过头)
Proper use of engine boost.
正确的使用发动机加力。
Ability to use flaps.
能够使用襟翼
Control altitude, avoid stall.
控制高度,避免失速。
Properly evaluate the order of complex ground target patterns' destruction.
正确的判断对地面目标的摧毁顺序。
Properly evaluate the situation when using of outboard weapon is the most effective against ground targets
正确的评估使用挂载武器攻击地面目标的最有效的方式。
Use in-game messages.
会在游戏中发信号。
Use chat.
会在游戏中聊天。
Use camouflage and emblems.
会使用涂装和标记。

Bots have 3 skill levels affecting effectiveness of their fire, maneuvering skill, choice of tactics.
Bot会有3个难度等级来影响他们的射击技术,机动技巧和策略选择(哲生大爷要B下来了!)

Matchmaker Changes
分房系统改动


If matchmaker has not enough players to compile teams for a Standard battle - teams will be supplemented with new bots.
如果分房系统没有足够的玩家去开始标准战斗——Bot将会填充空余的位置。
Battle queue waiting time will significantly be reduced due to these changes, and team line-ups will be more balanced in tiers and classes.
战斗队列的等待时间会大幅度减少,房间中双方的等级和飞机的类型会更加平衡。
Max waiting time should not excess 70-80 secs — after this period the battle will be launched when if there were only 2 players, all other places in teams will be filled with bots.
最大等待时间约70-80秒,超过这段时间,就算只有两位玩家,也会开一个房间,并用Bot来填补缺失的位置。

Bots Skill Level in Training Rooms
训练房中Bot的难度等级


It will be possible to choose bots skill level when one creates the training room and adds bots.
在训练房中加bot可以选择3种不同的难度模式。

Type of Battle: “Battle with Bots”
真·人机对战
========================
"Battle against bots" and the battle mission "Experienced Hunter" were disabled due to the introduction of bots in standard battles.
“人机对战”模式和“有经验的猎手”任务(新手第一个任务——译注)将会因为标准模式中出现bot而变为历史的尘埃。

Camouflage and Decorations
涂装和装饰


New sets of camouflages and decorations
将会出现新的涂装和装饰

The following planes have got the set of chrome camouflages, available for purchase in the client:
以下飞机将会开放出售新的金属涂装:
USSR: P-39Q-15 Airacobra, P-40 M-105, Il-10, Il-20, La-11, Yak-9, Yak-15, MiG-9, MiG-15bis;
苏系:P-39Q-15,P-40 M-105,伊尔-10,伊尔-20,La-11Yak-9Yak-15,MiG-9,MiG-15bis;

Germany: Fw 57, Bf 109B, Bf 109E, 190 A-1, Fw 190A-5, Fw 190A-8, Me 262, Me 109TL;
德系:Fw 57, Bf 109B, Bf 109E, 190 A-1, Fw 190A-5, Fw 190A-8, Me 262, Me 109TL;

USA: XF4F-3, XF4U-1, P-40, P-51A Mustang, P-51D Mustang, P-51H Mustang, XP-75 Eagle;
爸爸国:XF4F-3, XF4U-1, P-40, P-51A, P-51D, P-51H, XP-75;

United Kingdom: M.20, Meteor I, Spitfire IX, Spitfire XIV, Swift.
腐国:M.20,流星,喷9,喷14,雨燕

Japan: A6M5 Zero, Ki-88, J8M Shusui.
皇国:零战52,Ki-88,秋水

Special set of "Animals" nose art for major part of Premium planes.
动物机鼻涂装加入了豪华金币机午餐。

Special set of universal "Animals" decorations
增添了通用的动物装饰

Changes in Decorations and Camouflages
涂装和装饰的变动


National Identification mark was changed for Mosquito FB 26
蚊式FB 26的国家标志有所改变。

Bug Fixes
Bug修复


Bug fix for the problem when XF4U-1, Il-2 and HS 129B planes had problems with proper propeller display
修复了XF4U-1, 伊尔-2和HS 129B螺旋桨偶尔不正确的显示

Bug fix for the problem with traces display: if player's plane was attacked by the enemy player who had an option of control processing enabled then tracers could be displayed as if they're flying near but in fact they damaged the plane.
修正了曳光弹显示,现在曳光弹能够正确显示击中您的飞机,而不会出现让您被幽灵炮弹击中的愉悦情况了。
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F5U La-5 南区

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发表于 2015-9-21 11:10 |显示全部楼层
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La-5 北区 抗战70周年胜利

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La-5 南区 抗战70周年胜利

发表于 2015-9-21 11:50 |显示全部楼层
动静这么大,不会越改越烂,越改越不会玩了吧???

希望慢慢的改,分几个版本改动,改动这么多有利也有弊,要取长补短,慢慢来,让玩家慢慢的适应各项改动
[发帖际遇]: 野狼卐愤怒在游戏中与雷雷组队获胜,获得2 金币 幸运榜 / 衰神榜
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北区 抗战70周年胜利

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南区

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南区 抗战70周年胜利

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发表于 2015-9-21 13:10 |显示全部楼层
bot不要太难高级。。我们希望他是炮灰,而不是天空终结者。。。
[发帖际遇]: 手摇高空扫地机身先士卒,成功带起节奏,使本队获得胜利,为表彰其能力,奖励3 银币 幸运榜 / 衰神榜
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紫心勋章 La-5 南区 抗战70周年胜利

发表于 2015-9-21 13:23 |显示全部楼层
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